A group of Multimedia Design students developed Rescatando Huellas, an educational video game designed for children aged 10 to 12. The project, created with the Godot Engine, aims to raise awareness about the global biodiversity crisis by combining entertainment, learning, and environmental commitment.
The initiative responds to an alarming reality. According to data from the UN (IPBES), species are disappearing at a rate up to 100 times faster than the natural rate, and nearly one million animals and plants could become extinct during this century due to human activity.
An interactive journey through the planet’s ecosystems
The game’s plot follows a girl who discovers a mysterious book in her school’s library and is transported to different regions of the world. In each scenario, the player must help critically endangered animals and face real threats such as:
-
Deforestation and habitat loss.
-
Poaching in jungles and savannas.
-
Polar melting and climate change.
Unlike traditional school manuals, Rescatando Huellas strongly bets on active learning. Each level changes its game mechanics so that children experience firsthand how human decisions directly impact ecological balance.
“If they live it, they understand it; if they understand it, they act”.
Under this premise, the team of creators seeks to demonstrate that independent video games are powerful tools for social transformation, capable of translating environmental education into a close, participatory language adapted to the digital habits of new generations.
What do you think of this approach? If the kids are planning to upload the game to a platform like Itch.io or if you want to add a call to action to try it, we can add it at the end.



